SUNDAY GOLF (1980)
[Adventure International]
16K Cassette
Programming: Jerry White

 

REVIEW by AtariGrub

In the world of sport, Golf can be one of the most relaxing of pastimes, as you stroll through the countryside trying to club your ball into each hole in the least number of turns. For those unfamiliar with the intricacies of the game, then scroll down for a Short Guide to Golf.

Like perhaps many sport simulations, a lot of players will agree that most of the skill and fun is sometimes lost in translation to a computerised format. In some cases these differences make the computer version unrecognisable from the real-life activity it is trying to emulate. For me, golf is the chance to see some locked-away countryside, taking in the fresh air and enjoying the least energetic of outdoor sports. In this case, Sunday Golf is perhaps one of the poorest game translations that I have ever played.

Released in 1980 it was possibly one of the first Golf games on the Atari 8-bit, but it is now hard for me not to contrast it to the excellent Tournament Leader Board (1986 - Access Software). For a start, any game written in BASIC always has its drawbacks, but the main problem for me is that this game is simply played by entering numbers with the keyboard.

After the title page (confusingly titled Pro Tour Golf and not Sunday Golf) you are presented with a shot direction screen, a club list with approximate yardage for each club and a choice of long or short course game. Both game types consist of nine randomly drawn courses, but the long game features a greater length from tee to hole. Up to four players can compete and as each turn begins you are given a choice of using a wood, an iron or wedge from your bag.

Courses are presented to you as a birds-eye view, drawn in crude graphics on the screen, with an information bar along the bottom detailing the current course (hole number), par for that course and the distance in yards to the green. Once you've selected your club you must decide on a direction using the numbers 0 to 39. 0 is north, 10 is east, 20 is south and 30 west. So if you want your ball to travel diagonally to the bottom right of your current position on the screen you would type 15. The distance your ball then travels is randomised around the approximate yardage that has been given for each club (shown after the main title screen).

Once you finally reach the green the screen changes to a side view of the terrain, your ball and a flag hovering over the hole. From here you select a number from 1 (slight tap of the putter) to 50 (hard tap) in order to coax your ball to its final destination. This can be the most frustrating part of the game as entering 10, for example, when the hole is 9 pixels away means the ball would roll straight over it and stop 1 pixel away!

Amusingly, the manual for this game suggests you may even give up real golf for a chance to play this game with its nine colours and sound! The fact is, sound is minimal and other factors such as wind and terrain height are (luckily?) missing from this tedious game. Trust me, there are better things to do on a Sunday than play this game!

"FORE!!"
(2/10)


 

GAME TIPS

 

SUNDAY GOLF - SHOT DIRECTIONS

North-West
35

North
0

North-East
5
West - 30
10 - East
25
South-West
20
South

15
South-East


CLUB
APPROXIMATE YARDAGE
1 WOOD
250 yards
2 WOOD
230 yards
3 WOOD
210 yards
4 WOOD
190 yards
1 IRON
175 yards
2 IRON
160 yards
3 IRON
145 yards
4 IRON
130 yards
5 IRON
115 yards
6 IRON
100 yards
7 IRON
85 yards
8 IRON
70 yards
9 IRON
55 yards
WEDGE
40 yards


Short Guide To . . . GOLF

Golf is an outdoor sport, originally invented by the Scottish in the mid 15th Century. Each game involves using a set of clubs to send a golf ball from the teeing off area and into a hole on the putting green in the least number of strokes. The courses are all given ratings for example a 3 par or 4 par. This number denotes the number of strokes it should take to get the ball into the hole on the green.

Golfers carry a set of clubs, each of which can hit the ball a particular distance (taking in wind factor, angle of swing, force used, etc). Wooden headed clubs are used first as they can take the ball the farthest. This is followed by the use of iron headed clubs from the long range "1 iron" down to a short hurling "9 iron". A pitching wedge is used to get the ball out of rough areas and finally a putting wedge used to gently coax your ball into the hole on the finely mown green. Various hazards such as sand pits, rough areas, water and trees add some element of strategy to the game, with the player having to decide to either hit the ball over or around problem areas. Scores of each course are totted up at the end and the player with the lowest score is the winner.

 

 




LearnAboutGolf.com
(A brief history of golf)
www.learnaboutgolf.com/educational/history.html

About.com
(Golf History - Frequently Asked Questions)
golf.about.com/od/historyofgolf/a/faq_golfhistory.htm

Pinemeadow Golf
(The basics of golf clubs including the best clubs to use and golf club terminology definitions)
www.pinemeadowgolf.com/clubs101_1.html

The Golf Channel
(Latest Golf news, plus photos and interviews with all the golf stars)
www.thegolfchannel.com/

Golf Today
(Find information and news on all the lastest golf tours)
www.golftoday.co.uk/